GLX Application Framework > GLX Application Framework > Adding Externals to Application

Adding Externals to Application

The application framework will automatically load externals and make all external handlers available to all scripts in your application.

Copy Externals To Application Folder

Before adding externals to your application you need to copy the externals to your application folder. To find Revolution externals look in the ./Runtime (1) folder of your Revolution installation. In this folder you will find externals for all platforms. Copy the externals you will use to your application folder (2).

Add External

Click the Add External button to add an external to the application.

Select OS X External

Select_os_x_external_display

First you will be prompted to select the OS X bundle file. Select the file and click Open. If there is no OS X external then click Cancel to proceed to the next step.

Select Windows External

Select_windows_external_display

Next you will be prompted to select the Windows dll file. Select the file and click Open. If there is no Windows external file then click Cancel.

The External Is Added

The_external_is_added_display

If the external file name is a known external then you are done and the external is added to the list of application externals.

Specifying the externalPackage Name

Specifying_the_externalpackage_name_display

If you select a file that is not known...

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then you must specify what the name of the external is as reported in the externalPackages property. The framework uses this name to determine whether or not the external was successfully loaded when your application launches. After providing the name the external will be added to the list of application externals.

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